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Thursday, June 12, 2008

Does it Really Work?

Does it Really work? How can you say that it works?

Well I dont have any answer to this question? Can anyone have this answer? This is what everyone asks whether it works or does not work, when one is faced with trying something that one is not used to.

The way to approach is in my view

When you buy a new pair of shoes - how do you know whether it fits in your feet or not? Well ...

We TRY THEM !

Mantra for Success

TRY IT!

There is no other Way!!!!!!!!!!!!!!!!!!!!!!!



The GIX Bang World

THE GLOBALIZING INNOVATION COMPLEXITY (GIX BANG WORLD)


GLOBALIZATION

Networks Connections Openness Location-Agnostic Integration Individual-Empowerment


COMPLEXITY

Information, Uncertainty, Emergence, Adaptability, Non-linearity, Messiness, Chaos, Entropy, Synchronization

INNOVATION

Variety, Set-based, Large Divergence, Exploration, Emotional, Commitment, Social, Artificial

VALUE ATTENTION OPENNESS INDIVIDUALISM NETWORKS

It is the Rise and Rise of Individuals Networked that is beginning the demise of Hierarchies .........



Interaction and Size Complexity

We know there are two types of System Complexities that typically we look at

1. SYSTEM SIZE COMPLEXITY
2. SYSTEM INTERACTIONS COMPLEXITY

AND.....

INTERACTION COMPLEXITY IS MORE DAMAGING THAN SYSTEM SIZE COMPLEXITY!

INNOVATION CRAFTING - SIX GAMES

I have been using the following SIX Games in the INNOVATION CRAFTING FRAMEWORK that I use to facilitate any Innovation workshop and Innovation Project.

1. OPEN YOUR EYES (LOSOC Process)

1.1 LOOK (In Time and Space)
1.2 SEE (Understand Value)
1.3 OBSERVE (Value Stream Mapping)
1.4 COMPREHEND (Interactions, complexities, resources, contradictions, functions, NVA, inflows, flow, handoffs, wait times)

2. OPEN YOUR HEART (BCIGE Process)

2.1 BELIEF
2.2 CONCERNS
2.3 INTUITION
2.4 Get It Out -> On paper
2.5 Emotions -> Complex as well as Simple

3. DREAM DREAMS

3.1 Immersion/Flow in Ideation
3.2 Think/ Generate Ideas/ Collect Solutions
3.3 Think Ideal
3.4 Trends of Evolution
3.5 Inventive Principles
3.6 Imagine Scenarios
3.7 Thought Experiments - Scenario Planning
3.8 Crisis Gaming

4. BUILD CASTLES

4.1 Build/Design/Construct
4.2 Combine/Develop Ideas
4.3 Simulations/ Experiments/Prototypes
4.4 Dependencies/ Structures

5. COME BACK TO EARTH

5.1 Evaluate Solutions
5.2 Feasible Solutions Space
5.3 Cost-Benefit
5.4 How Close to Ideal

6. JUST DO IT

6.1 Action Plans
6.2 Elimination of the Weakest - Not Survival of the fittest
6.3 Evolutionary Approach to Execution
6.4 Set Based Concurrent Engineering
6.5 Strategy Process Organization Technology (SPOT)

*****

Strategy Generation

About a year back, I was involved in a strategy generation session. After brainstorming we asked each one to write down the objectives and focus that we should have. There emerged six main points

1. Solve the Right Problems -> Capability to make right decisions
2. Give the right job to right person -> Have more people with multiple experiences
3. Understand and manage dependencies

4. Understand and manage customer needs and expectations, improve communications, work closely with clients

5. Craft and work in the Blue Ocean Continuously

6. Provide conducive environment for infrastricture, culsture and learning

On Closer look - I would like to classify these six objevtives into four focus areas

1. First three points I categorize as DECISION ENGINEERING
2. Fourth point is to design and deploy a CUSTOMER VALUE framework
3. Fifth point is to develop an INNOVATION CRAFTING framework
4. Last point is to Build a LEARNING ORGANIZATION

Well, this can be a blueprint for future of organizations!

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